After several years of different franchises, control layouts and game
engines, the developers at Yukes seem to be happy with their basic
foundation of a wrestling game and the latest effort results in a winner
for both WWE fans and those who enjoy the fighting genre of games.
Despite the change from THQ to 2K Sports, WWE 2K14 keeps the look and
feel of last year’s game, which is a good thing because there is no new
controller layout to learn. This also allowed the developers to focus
on refining the create-a-wrestler mode and the game’s signature
storyline – 30 Years of WrestleMania.
The WrestleMania storyline is very similar to last year’s Attitude Era
mode, where you are run through a main storyline that’s broken down into
smaller segments, winning matches and unlocking rewards as you go.
I enjoyed this year’s feature over last year’s because each WrestleMania
match takes you back to a time and angle that’s, for the most part,
vastly different than the one you just completed. At times, WWE 13’s
Attitude Era mode was a bit repetitive where you were having different
combinations of singles and tag team matches featuring Steve Austin, The
Rock, Mick Foley and the Undertaker week after week, month after month.
The detail that accompany each WrestleMania moment is what makes this
mode great. Each arena is done in painstaking detail, along with the
correct television graphics of the time. Wrestlers’ and managers’ gear
also matches what they wore at each event.
You can play each match on its own, controlling the winner but
proceeding in whichever manner you’d like. If you want to have the
Ultimate Warrior beat Hulk Hogan via a roll-up at WrestleMania 6, that’s
fine. But, you can also mimic reality by following the objectives that
the game gives you for each match, this way you can have Warrior roll
out of the way of Hogan’s legdrop and hit the big splash for the win.
Meeting the objectives allows you to unlock all of the old characters,
arenas and title belts.
Jim Ross and Jerry Lawler provide the commentary for this entire
storyline, but it makes for some awkward moments as they just say the
things that people like Gorilla Monsoon, Jesse Ventura and Heenan said
on the original commentary for the shows. It is funny to hear J.R. talk
about Hogan being “the greatest athlete in the world today” after
beating Sgt. Slaughter at WrestleMania 7, and The King unabashedly root
for Ric Flair like Bobby Heenan did at WrestleMania 8.
The other part of the 30 Years of WrestleMania mode is “The Streak”.
You can attempt to break Undertaker’s streak, or play as the Phenom in
an endless gauntlet match to try to break his current record of 21. You
will really have to be on your game to beat the streak, as you not only
have to face the Undertaker on the highest difficulty level, but you
have to contend with his superpowers as well; nothing is more
frustrating than having the match won, when the lights suddenly go out
during the pin attempt, and when they come back on, he’s back up and
ready to attack.
This mode is based on a points-system that takes various factors into
account and gives you a score after you either attempt to beat the
streak or defend the streak, and you can measure up against other
players on the online leaderboard.
The create mode was also given some nice improvements. You can still
create wrestlers, entrances,
belts, arenas and storylines, but you are
now given some creative license when it comes to the WWE superstars
themselves.
For example, you can choose whether you want Daniel Bryan to come down
to chants of YES! YES! YES!, NO! NO! NO!, or neither. You can also edit
the colors of any superstars’ ring attire – so if you want to give C.M.
Punk four different color schemes on his trunks, you can do that.
The best part of the 'create' mode is that you can now edit several
wrestlers from scratch. You can choose a template of selected wrestlers
(mainly the top guys), then give them any hairstyle, any t-shirts,
jackets, trunks, pants, tattoos, and it goes on and on. You can then
attach your vision of that wrestler to their main character in the game
and use it in the ring. The only downside is that you cannot do this for
every character in the game, but it could be something to save for
future editions as the years go on.
Everything else is what you’d expect from a WWE game since this format
was established a few years ago – nearly endless combinations of
exhibition matches (featuring the usual match types like Hell in a Cell,
Royal Rumble, Elimination Chamber, etc.), a WWE Universe free-form
calendar mode complete with angles and title matches, and an online mode
where you can compete against other players and share created
wrestlers, arenas and titles.
If you’re new into the video game market and haven’t played any of the
WWE games, I highly recommend this. If you are a steady customer, it
comes down to if you think it’s worth the money for an updated roster, the 30 Years of
WrestleMania and the create-a-wrestler upgrades. I feel that there are
enough new additions to the game to make it worth the purchase, as
compared to sports franchise games like Madden football, the new
features in this game out-do many traditional sports titles that you
see on a year-by-year basis.
When you consider that you can have this game for a little more than the
price of what WWE has been offering on pay-per-view as of late, it’s a
no-brainer – and Daniel Bryan can even win the Hell in a Cell match in
your own little WWE Universe. And that, of course, is what’s best for
business.
WWE 2K14 is out now. WWEUKBLOG would like to say a huge thank you to 2K Sports and all the team at We Are Social for such fantastic service and support.
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